<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
  <title>Ometepe Research — The blog</title>
  <subtitle>Working notes from Ometepe Research — methods, craft, theory, and the occasional eulogy for a forgotten game genre.</subtitle>
  <link href="https://ometepe.zerofox.games/feed.xml" rel="self"/>
  <link href="https://ometepe.zerofox.games/field-notes/"/>
  <id>https://ometepe.zerofox.games/field-notes/</id>
  <updated>2026-05-28T00:00:00Z</updated>
  <author><name>Ometepe Research</name></author>
  <entry>
    <title>Why we publish our prompts</title>
    <link href="https://ometepe.zerofox.games/field-notes/why-we-publish-our-prompts/"/>
    <id>https://ometepe.zerofox.games/field-notes/why-we-publish-our-prompts/</id>
    <updated>2026-05-28T00:00:00Z</updated>
    <published>2026-05-28T00:00:00Z</published>
    <category term="Method"/>
    <summary>Transparency isn’t a disclaimer at the end of the credits. Here’s the research-log format every Ometepe project ships with — and why we keep it open.</summary>
  </entry>
  <entry>
    <title>Reviving the point-and-click adventure</title>
    <link href="https://ometepe.zerofox.games/field-notes/reviving-the-point-and-click-adventure/"/>
    <id>https://ometepe.zerofox.games/field-notes/reviving-the-point-and-click-adventure/</id>
    <updated>2026-05-12T00:00:00Z</updated>
    <published>2026-05-12T00:00:00Z</published>
    <category term="Craft"/>
    <summary>What a generative art pipeline gives a two-person team — and the seams we deliberately chose to leave visible.</summary>
  </entry>
  <entry>
    <title>Directing emergent narrative without losing the author</title>
    <link href="https://ometepe.zerofox.games/field-notes/directing-emergent-narrative/"/>
    <id>https://ometepe.zerofox.games/field-notes/directing-emergent-narrative/</id>
    <updated>2026-04-30T00:00:00Z</updated>
    <published>2026-04-30T00:00:00Z</published>
    <category term="Theory"/>
    <summary>Notes on keeping a human thesis at the center of a system that improvises every time you play it.</summary>
  </entry>
  <entry>
    <title>Remembering the games that didn’t survive</title>
    <link href="https://ometepe.zerofox.games/field-notes/remembering-the-games-that-didnt-survive/"/>
    <id>https://ometepe.zerofox.games/field-notes/remembering-the-games-that-didnt-survive/</id>
    <updated>2026-04-09T00:00:00Z</updated>
    <published>2026-04-09T00:00:00Z</published>
    <category term="Field notes"/>
    <summary>A running catalog of mechanics and forms that lost popularity — and what they were quietly good at.</summary>
  </entry>
</feed>
